![]() ![]() ![]() Var inShadow = IsShadowed(computations. Public RtColor ShadeHit(Computations computations) I also need to make changes to the tests to pass the first light in the default world. My instinct is that each run through of the shader calculations needs light source coordinates, and maybe some color information, and we can just run through the calculations in a loop for n light sources. ![]() I had to make changes to the signature of is_shadowed to is_shadowed(world, point, light). The first issue, is how to get from a single light source, to using multiple light sources, without using more than one fragment shader. Learn to combine Enscape asset library obje. The few changes I made are shade_hit iterates through each light in the world passing the light to is_shadowed and incorporating the results in lighting function. In this video, we talk about some strategies for adding artificial lights to your Enscape renderings in SketchUp. Granted I have not finished, but I'm implementing multiple lights as I go. ![]()
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